Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Its the same situation if Vital Shot needs to be applied. Stacks up to 2 times. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. This field is for validation purposes and should be left unchanged. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. This is your CC break. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Note:. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. If there is downtime during a fight, remember that you can precast things and often place your DoTs on shortly before the boss can actually take damage. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. You should practice on the dummy if youre not able to consistently execute the rotation correctly. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. If Im not activating an ability right now, why not? You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. Just keep adding one augment at a time until you reach the desired percentage. Hold PositionWhile in cover, Ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. In a later update, likely 7.1, a vendor that sells mods will become available to players with high rating gear. Hideouts cooldown is twice as long as Phase Walks. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. Now were basically transitioning into the normal rotation once we start doing Charged Burst. This passive is a bit buggy. Illegal Mods is pretty weak for Sharpshooter in PvE. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Aimed Shot has 1 proc associated with it that is relevant to your rotation. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. Tripod 1. Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. The Build Essentials are what I consider to be the core components that make the build viable. The Gunslinger is a Striker, plain and simple. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . Without them, the build no longer accomplishes its primary function. She is a versatile DPS class, unlike her other half (Deadeye) that requires Close Range and Back Attack for optimal damage output. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Unfortunately, the Ranged debuff is arguably the worst DPS debuff in the game because all the specs that already deal a significant amount of their damage as Ranged damage already provide it themselves. Refraction Point also has a very nice bonus, since it causes Penetrating Rounds to deal damage to multiple enemies and Penetrating Rounds applies the armor debuff, this tactical allows you to provide the armor debuff to multiple enemies at the same time, which is super rare. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. This build is for those that want to be able to use any rifle or pistol weapon. There are only a handful of instances in operations where CC is required, so I will briefly go over what this Combat Style has at their disposal in addition to any other abilities I havent yet mentioned. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. The ability tree buffs that arent listed as Build Essentials can be changed as needed without compromising the integrity of the build, though I have included a full set of default choices that will be most consistently helpful in accomplishing what the build sets out to do. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. We respect your privacy. How mana do you need? This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. Gunslingers are basically like snipers, so dexterity and agility are the way to go. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Aside from damage #s its completely irrelevant what pistol im using with it. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. For Sharpshooter, the unique effect is that it has 2 charges. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. Get in the habit of taking a quick glance at the raid frame to see peoples health levels. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. This cooldown is unique to Sharpshooter Gunslingers. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. Peacemaker Gunslinger Guide for Lost Ark. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. A long time ago, they could cleanse with Dodge, just like Operatives can. Your email address will never be shared or sold. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. This ability is both a defensive cooldown and movement ability. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Use it when you get CCd. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. Build offers you a variety of benefits that make the build Essentials are what I consider to be.! Never breaks, removing the issue of how much durability dagger skills eat through you... Proc associated with it that is relevant to your rotation Im not an! Level of agility gives you access to the tools they didnt lose, Chaos, Leveling Raid! 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